Balls Out Of The Air and Switching The Field
I. Ladder Work
II. Heading Technique and Balls Out of the Air
- Each player has a partner and one ball
- Technical progression for heading the ball
- The final step is to have the partners standing 10-15 yards apart and one partner throws the ball high up in the air and the other partner has to head the ball back.
Make It Competitive
Players must stay outside of the 10 or 15 yard grid in order for a turn to count
- +1 point for each time that one partner can head the ball back and the other partner can catch the ball
- +3 points each time one partner can head the ball back and the other partner can juggle the ball once and then catch it
- +5 points if they can juggle it twice and catch the ball
III. Switch The Field To 2v1 Wide & Cross
Set Up
- Use half of a field
- 4 teams of 3 players
- 3 teams are attacking and one team is defending
- Make a wide channel for the 2v1
- Create a goal for the defenders to score in if they win the ball
Procedure
- A coach or extra player plays a ball into a center mid who has checked to her
- The center mid receives the ball and plays a big switch to the far outside mid
- The outside mid who started inside bounces outside and receives the ball close to the side line
- As the ball is traveling to the outside mid the red defender moves out wide to put pressure on the ball and she should be about 10 yards away from the wide player when she receives the ball
- One of the blue forwards makes a run to towards the outside mid to create a 2v1 on the wing versus the red defender
- The two blues go 2v1 and look to either combine around the red defender or the blue outside mid can play the forward down the line to beat the defender with the pass
- If the defender wins the ball she can score by passing the ball through the cone goal
- After a successful 2v1 the blues cross the ball into the middle for the 2nd forward to finish first time
Make It Competitive
+1 for a cross and a shot on goal
+3 for a cross and a goal
+5 for a header goal
Defense +3 for a goal
Key Points
- The cue for the outside mid to get wide is when the center mid opens up the field. The run by the wide mid needs to be quick and they need to curve their run wide to create a passing lane.
- The forward needs to read whether or not to run to the line to be played in by the wide mid or if she should combine with the wide player to beat the defender
- The cross into the box needs to be placed in an area where the forward will be successful
IV. 6v6 With Wide 2v1 Channels To Goal
Set Up
- 2 teams of 5 players and a goalie
- Wide channel that is from the outside of the 18 yard box to the side line
Procedure
- Teams play 6v6 and try to get the ball out wide
- The team that is defending cannot send anyone wide until the ball enters the wide channel
- When the ball enters the wide channel the defending team can send one player to create a 2v1 for the attacking team
- Teams must get the ball to one of the wide channels before they can score
Make It Competitive
+1 point for a goal
+3 points for a goal from a cross
+10 points for a header goal