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Entries from February 25, 2007 - March 3, 2007

Saturday
Mar032007

Be Careful What You Wish For...

logo_jeffcup.jpgWell, as I mentioned in my post on Feb 23, I was a little bummed that we seemed to have drawn some of the weaker Championship Flight competition for the upcoming Jefferson Cup Tournament later this month in Richmond, VA.

I was informed last night that the brackets had changed for some reason so I logged on to check things out.  Sure enough, there was one change in the top flight.  Highland (#4 in NJ according to National Soccer Rankings) was bumped down to the Elite Flight (second flight), and Charlotte SC 93 Blue (NC) took their place in the top flight.  I have no idea what happened to Charlotte in the initial postings as they are ranked #1 in North Carolina, #1 in Region III, and #12 in the nation. 

Our bracket now looks like this:

Group A
BANGU TSUNAMI FC 93/94 BLUE (Minnesota)
CHARLOTTE SC 93 BLUE G (North Carolina)
HOCKESSIN HOTSPUR (Delaware)

Now all we need is for our 3rd game to be against someone in Group C and we're all set!

Friday
Mar022007

In Prep for Richmond

logo_ssm.gifIn an effort to get some 11v11 games in prior to our trip to Virginia later this month, I registered the team to play in the Shattuck-St Mary's (SSM) U13 Tournament the weekend of March 10 and 11.  I had found out about this event from our U12G coach and thought it might be a good opportunity to get some last minute ideas about where the girls were at in preparation for the tough Jefferson Cup.  I knew there would be no chance of coming up against the level of teams we were going to face out east, but the ability to just play some 11v11 would help tune us up.  At this point in the winter it is nearly impossible to find unreserved dome space for 11v11 matches, so I will take what I can get.

SSM started a residential soccer program for elite players two years ago.  The school has built a nationally renown hockey program, and the idea is to use this hockey program model to produce top level soccer teams.  I think they've done a pretty good job of getting things going, and we'll see where things are at in a few years time.

In a completely selfish gesture, I had offered to help try and pull some higher level regional teams in to this event for SSM.  I made contact (some direct, some messages) with Ankeny Soccer Club (IA), West Des Moines SC (IA), Dakota Gold (SD), and Toro (NE).  Most teams could not commit due to basketball conflicts, some were pretty adamant in the fact that they wanted absolutely nothing to do with the SSM program.  Apparently, SSM had sought out a lot of help from some clubs initially a few years back and now that the SSM program was on its feet, the school had basically shunned these same clubs, causing some resentment on the part of some key decision makers out there. 

So I received the schedule last week to discover that there were only four teams registered to compete.  Us, our U12 team, Wayzata's U13 team, and a U13 team from Winnipeg, CA, Bonivital.  Now our U12 team is no slouch, but I didn't think our parent group would be too pleased with the fact that they were giving up a weekend paying to play against our U12s.  I talked with SSM and suggested that they take their Academy team (a team comprised of players from the school's winter training Academy) and play our U12s, and the organizers thought that would work.  Instead of 3 games over two days, we'll play two games on Saturday.  This should work out well.

Wayzata will likely be one of our main competitors in this year's State Cup.  I watched them play our White team this winter already and the team is decent.  Some good athletes, a few dangerous attacking players, and a solid coach.  I've know their coach for some years now and I know that he will have his team well prepped this summer.  Next weekend will be a good opportunity for me to really gauge where the Wayzata team is at, unless he's a sneaky devil like me and doesn't plan to show his entire hand :)

Thursday
Mar012007

Training - Thursday, Mar 1

I can't believe that it's March already!

Huge snow storm moving in to the area (again) today with plenty of hazardous driving conditions warnings for this afternoon and evening.  I think we're supposed to get another 15" or so.  I cancelled training for today and sent an email out early this morning.  Bummer...

I also called Home Depot to see if they had any snowblowers in stock... they laughed and hung up.

Wednesday
Feb282007

Training - Tuesday, Feb 27

6:00PM - 6:30PM Ball Masters - Individual Skills Development

I. Beating Players Approaching at Angles

We did about 25 minutes of technical work, focusing on skills used when going in and out of pressure at angles.  The girls LOVE learning new techniques and moves and some of the stuff we went through today was tough.  They worked hard and set a good tone for the rest of the training session.

Zig Zags

  • Spin Offs
  • Toe Caps
  • Fake Shot Cap Unders
  • Maradonas
  • Inside Switchfoot Vs

zigzags.gif

fieldpic_getch.jpg6:00PM - 6:30PM Field Training

II. 5v5v5 Possession

I used this as a filler activity while I walked around and set up the 2v1 Wide Play grids.  This is a pretty standard, higher level possession game.  Three teams of 5 players (Orange, Yellow, and Green).  Orange in the middle first, so Yellow and Green play together, effectively making the game 10v5.  As soon as Green (defending) wins possession of the ball, the team that made the mistake (let's say Orange made the mistake) to give Green the ball now becomes the defending team, and Green joins Yellow to try and keep possession away from Orange.

I wanted the girls to work hard when they defended, so I would call "Freeze!" every few minutes and have the team that was currently defending do a fitness penalty (push ups, sit ups, etc).

I  added a few restrictions to keep the girls challenged and interested. 

  • Unlimited touches
  • Mandatory 2-touch
  • Unlimited touches to 1-touch

Unlimited touches to 1-touch means that the teams in possession have unlimited touches until someone takes 1-touch.  Then, it's 1-touch until the defending team wins the ball and the game is "reset" to unlimited touches for the possessing teams.

III. 2v1 Wide Play

The idea here was to give the girls some thoughts and ideas about capitalizing on numbers up situations down the flanks, specifically 2v1s.  The object for the wide players was to combine and work together to produce a quality service (cross) into the box (penalty area).  Here's what I did.

Setup

  • 2 teams of 6 players (Blue and Green), 2 finishers (Gold), and a GK (Purple)
  • A 18x15 Crossing Area on each side of the field, with a 17x15 Build Up Area attached to each Crossing Area (see below)
  • All the soccer balls split between the two defensive starting positions, marked by the pink cones in the illustration, 5 yards outside the midpoint of the Build Up Area

2v1_wide_play.gif

Procedure

  • First Green defender plays a ball out to either of the two Blue attackers
  • Blue plays 2v1 and tries to combine to enter the Crossing Area and provide a cross to the two Gold finishers waiting in the box
  • As soon as Blue gets off a cross or the ball is won by the defender or goes out of bounds, the Blue defender on the other side of the field plays a ball to one of the two Green attackers to begin the next sequence
  • Rotate players and positions at will

Make It Competitive

  • +1 point for getting a cross off
  • +3 points for the crossing team for a goal

Coaching Points

  • In general, in a numbers up situation like this, the most effective passes are played into space rather than to a teammate's feet
  • Visual awareness and communication, the run makes the pass so be active off the ball.  How can I attack the dangerous space behind the defender?
  • Effective runs depend on the position of the ball on the field (which player gets the initial pass from the defender)

If the outside player has the ball:

(1) The inside attacker can make a through run for a pass in space.  Note that if possible, the pass should play the receiver in towards a dangerous space.  A through pass played wide down the line would take the receiver further away from the goal.  If possible, angle that pass in towards goal.

(2) The inside player can get forward early and show for a give and go

(3) The outside player with the ball can dribble inside and commit the defender, allowing the inside attacker to overlap

2v1_wide_play_combinations3.gif

If the inside player has the ball:

(4) The outside player and make a cutting run (a diagonal run towards goal) for the ball to be played into the space behind the defender (again, play your player in)

(5) Depending on the position of the defender, the outside player can make a blind side diagonal run for the ball to be played to the left side of the defender, allowing the wide player to receive the pass closer to goal in a more dangerous area

2v1_wide_play_combinations5.gif

Obviously, these are other options that can be used here.  My thought was to give the girls a few useful ideas to help spark their creativity.  I also talked about using the runs as decoys, allowing the attackers to dribble into the Crossing Area past defenders caught in two minds (covering the run or the ball). 

Comments
I played with an offsides line at the top of the Crossing Area.  Meaning, attacking players could only be offsides in the Crossing Area, not in the Build Up Area.  Also, next time I do this exercise, instead of having two Gold attackers in the box, I'll have one attack from each team.  Blue finisher would receive crosses from Blue, Green finisher would try and finish Green crosses.  This will not only allow me to keep competitive scores during the drill (without neutral finishers from each team), but also forces the crosser to deliver a cross to a specific target.  I realize that sometimes the girls just need to whip the ball over into the danger area.  However, having a sole finisher in the box forces the crosser to serve the ball based on the finisher's position/run.  In order to do this, the crosser must develop the ability to see the target prior to delivering the cross.  The wide player must then also determine what type of cross is needed to find the finisher (low driven, near post cross, high, lofted far post cross, slot ball to the top of the 18). 

IV. 7v7 With 2v1 Wide Play

To finish, I took the ideas we were working on into a 7v7 game.  The only restriction was that if the ball was played into a Crossing Channel, the attacking team could send two attackers into the channel while the defending team could only send one (making a 2v1 down the flank).

7v7_wide_play.gif